State-of-mind :: How to follow online TutorialsFor this one I'm going to use
Joan of Arc tutorial to demostrate the proper way of following a tutorial online because the thing that stops most newcomers from completing an online tutorials is the question "why". Such as "
Why you made that cut there? Why made 3 cuts? Why not 2 or 1?". Questions like these need to be answered and if not they cannot go on. Then you have those who don't question, simply follow the tutorial and do as commanded by the tutorial maker. The people that questions most are the people that learn most because they go deep down right into the
mindset of the tutorial maker.
And to be honest, I've never completed an online tutorial before because I was one of those people that ask "
Why cut there? What is the mindset behind it?" and now I have the mindset through trial and error. Tutorials out there assume that you have this mindset that's why they don't talk about it or try to explain it to its reader but here I will explain it to you.
The key is "Mesh's Resolution" and I know I'm ahead of myself here for mentioning that because I haven't really talked about it yet but I will later for now bear with me.
There are two ways to follow a tutorial:
- 1: Use the tutorial as a reference OR
- 2: Follow it, same cuts and everything.
We're going to ignore #2 because we want to do things our way so we're only going to use a tutorial as a reference but to use it successfully you must know what is it that you're searching for and the things that you're trying to learn. For example, since I already know how to block out forms I will simply skip the form part and go right to the buttock since that is the area that I'm having difficulty with.
Alright, let's get back to the cuts and we will start with our first diagram.
Click to enlargeThe difference between A and B is that A is a "Form" stage. During the form stage we want to have as less cuts as possible and why is that? Because with less edges we can move them easily. Too many cuts will make it hard to shape the form and will slow us down. Beside, we're not really into detailing at the form stage. The question now is:
How many are enough?
The answer is:
How much you can handle and the type of Mesh Resolution you're going after. If you can handle 12 cuts then make 12 cuts because in the end you'll going to do it anyway so might as well do it now and if you do your form stage will look like that of "B" (in the diagram). I personally try to have less but sometimes I have more depending on the situation and the idea is to have less during the form stage so you can control it with ease.
KeyCuts /
FillCuts

In Animations there are "
Keyframes" which represent key poses then you have "in-between" frames which fill in the rest to complete the sequence. Look at it this way if you're having a hard time deciding on how you should cut your meshs.
On the left side of this diagram I have KeyCuts highlighted. KeyCuts is a low-polygon version of your meshs and with it you can shape the form easily. Isn't it amazing what having the right KeyCuts can do to your mesh? It makes it looks like a figure without tons of edges. Once you have enough KeyCuts you then can start increasing the resolution with FillCuts. If after having all your FillCuts and your mesh is not real enough then repeat. Make more KeyCuts and then FillCuts and repeat until it represents the details that you were looking for, recursive I would say.

After the FillCuts you need to tweak it. When you're creating KeyCuts, follow joints and the rest can be filled with FillCuts later.

Again, how many KeyCuts/FillCuts are up to you. Don't make 5 cuts because you see 5 cuts in the tutorial, start thinking "freely" and try not to remember the cuts. Every models that I model has different cuts to it, it's like drawing you just draw without thinking. However, there are people out there who actually remember cuts and repeat it everytime they model.
What you do is up to you since you are the in charge (You can even invent your own KeyCuts and reuse it!).
Dec 26. 2005