Creative modeling
Repost: Here again for references.
When you model, be creative. A software that you use has features and in the manual it might say that feature A is for doing so_ and so but do not be narrow minded and think "so and so". Go beyond the manual and be creative with the features that are in the software you're using.
Weight Paint
Weight Paint in Blender is for storing selections and for Bones' operations, what I do is I use Weight Paint to mark my model to remind me of important areas (red). Now and then I enter Weight mode just to mark and erase... when all is done I erased the whole thing and all will be Blue again. Doing this to the head might not be necessary but imagine you're modeling a big creature or a city!
Solid/Smooth
In Blender you can select a face and set it to smooth. Some people smooth the entire model while others set it to solid for their entire model. If you do either one then you're not modeling creatively. What you should do is mix them... areas that you are done with then smooth it. Areas that are solid will need to be worked on, a reminder. There is a very good reason for modeling like this (Poles/Debugging) which I will talk about later in a thread called "The Pole" for Sub-D forum.
Creasing
Creasing is for making things sharp but not anymore. I use it to highlight important Loops (EdgeLoops) and for detailing muscles and so on. When all is done I turn off Creasing.
> Very (the creasing thing) useful for Zone-L: The Form
Multi-Materials
This is famous and you all know about it I'm sure. It's used for highlighting Loops (PolyLoops) as seen all over the web.
When you model, be creative. A software that you use has features and in the manual it might say that feature A is for doing so_ and so but do not be narrow minded and think "so and so". Go beyond the manual and be creative with the features that are in the software you're using.
Weight PaintWeight Paint in Blender is for storing selections and for Bones' operations, what I do is I use Weight Paint to mark my model to remind me of important areas (red). Now and then I enter Weight mode just to mark and erase... when all is done I erased the whole thing and all will be Blue again. Doing this to the head might not be necessary but imagine you're modeling a big creature or a city!
Solid/SmoothIn Blender you can select a face and set it to smooth. Some people smooth the entire model while others set it to solid for their entire model. If you do either one then you're not modeling creatively. What you should do is mix them... areas that you are done with then smooth it. Areas that are solid will need to be worked on, a reminder. There is a very good reason for modeling like this (Poles/Debugging) which I will talk about later in a thread called "The Pole" for Sub-D forum.
Creasing
Creasing is for making things sharp but not anymore. I use it to highlight important Loops (EdgeLoops) and for detailing muscles and so on. When all is done I turn off Creasing.
> Very (the creasing thing) useful for Zone-L: The Form
Multi-Materials
This is famous and you all know about it I'm sure. It's used for highlighting Loops (PolyLoops) as seen all over the web.

2 Comments:
you can also displacement paint in blender, it's a trick that the orange team figured out
scale the model up and store it as a key shape, then use the monkey brush to paint
you might even be able to paint dents in the same instance if you played around with getting the basis shape to be your 50% value
cheers
Thanks for the creative ideas, you see I know wings, that's how I've heard of (and come to respect) you. Hearing you moved to blender made me go "Wow, I know the internals of Blender, but I dont know the philosophy of modelling, this is gonna be cool!". And now I get a taste of whats to come.
I think the most useful idea is the smooth solid as markers for certain purposes, much better than taking notes if you want to make something easy to identify. Thanks for sharing our wisdom
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