Hand Logic
Repost: (this was posted on: 2006/06/20) it's here again just in case some people might need it.
I have been searching for the hand logic and at last found it. In total there are 7 Quads to begin with and this setup (to me) is very logical. Whether you're using box or poly try and get the 7Quads Grid first and from there just tweak and Fill-Cut.

3 Comments:
Thanks for that - I seem to use a different approach every time I model a hand and it always takes edges sorting the edge flows. That's going to be a real timesaver!
good idea, but it only works for one side of the hand.
and what about the fingers - the joints. You should test your model wuth bones
It was not meant to be the final topology but with this 7Quads you can easily block out the form of the hand and from there you tweak it to look like the shape of the hand and then stop there if you're modeling a cartoon hand. For realistic hands you have to tweak and unpole (changing flows ect...).
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