Brute Force modeling
Repost: I don't recommend brute force to beginners unless you want to see where it will take you and hopefully find some new ways to do things.
Brute force [anything] is time consuming but eventually you will make it and have the result. I have a habit of brute force modeling without planning out edgeloop/topology. I just get in and model and that's how I discover some things sometimes because same action same discovery, different action different discovery. To brute force modeling you should know what a pole does to your meshes and how to change flows on the fly.
I have brute forced an EAR because to me an Ear is not that important. For the hand I have brute forced many times and it was time consuming so I decided to come up with a Blueprint which you already saw on Day 34 (The Hand Logic). When you watch a video a modeler has either:
1: Planned OR
2: Brute force (rare)
Or even both (1&2).
Brute force [anything] is time consuming but eventually you will make it and have the result. I have a habit of brute force modeling without planning out edgeloop/topology. I just get in and model and that's how I discover some things sometimes because same action same discovery, different action different discovery. To brute force modeling you should know what a pole does to your meshes and how to change flows on the fly.
I have brute forced an EAR because to me an Ear is not that important. For the hand I have brute forced many times and it was time consuming so I decided to come up with a Blueprint which you already saw on Day 34 (The Hand Logic). When you watch a video a modeler has either:
1: Planned OR
2: Brute force (rare)
Or even both (1&2).

1 Comments:
or sometimes you're watching a video of someone who has first brute forced, looked at what they really did, then went back and did it again as a planned video...
--Jeff
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