<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-20090285</id><updated>2011-08-18T08:54:05.314-04:00</updated><title type='text'>A pointer for beginners</title><subtitle type='html'>Some of my thoughts on 3d modeling.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://3dwisdoms.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20090285/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://3dwisdoms.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>someartist3d</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>18</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-20090285.post-2527129950105609216</id><published>2009-06-25T17:58:00.000-04:00</published><updated>2009-06-25T18:00:02.344-04:00</updated><title type='text'>A quick update</title><summary type='text'>In the past I started website / blog here and there and then it went down shortly after. Some of you who have been following are probably confused and the reason is that I was not in charge of the domain name. I didn’t have much control over it but soon I will have my own domain under my control.Right now this blog template has some error that I can’t figure it out and I don’t have much </summary><link rel='replies' type='application/atom+xml' href='http://3dwisdoms.blogspot.com/feeds/2527129950105609216/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=20090285&amp;postID=2527129950105609216' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20090285/posts/default/2527129950105609216'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20090285/posts/default/2527129950105609216'/><link rel='alternate' type='text/html' href='http://3dwisdoms.blogspot.com/2009/06/quick-update.html' title='A quick update'/><author><name>someartist3d</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-20090285.post-7322002251479172867</id><published>2009-04-11T21:04:00.003-04:00</published><updated>2009-04-11T21:11:59.888-04:00</updated><title type='text'>iPod touch</title><summary type='text'>Been busy with photography lately and haven't got a chance to really get back to 3d. Anyway, I was playing with my ipod the other day and learn that it's a great tool for 3d artists or artists in general in that you can carry references with you!You can easily log your ideas or download tutorials (html/pdf) and have it with you wherever you go and I find it very convenient.  I find myself </summary><link rel='replies' type='application/atom+xml' href='http://3dwisdoms.blogspot.com/feeds/7322002251479172867/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=20090285&amp;postID=7322002251479172867' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20090285/posts/default/7322002251479172867'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20090285/posts/default/7322002251479172867'/><link rel='alternate' type='text/html' href='http://3dwisdoms.blogspot.com/2009/04/ipod-touch.html' title='iPod touch'/><author><name>someartist3d</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-20090285.post-3593557532806726069</id><published>2009-02-18T12:20:00.003-05:00</published><updated>2009-02-18T12:30:27.079-05:00</updated><title type='text'>Breaking things down</title><summary type='text'>This is how I look at CG:MRZ Theory comprises of everything below:modeling:The FormThe Pole (topology theory)The Tweak (sculpting with vertices)----------------------------------------beyond modeling:The Bone (mesh deformation)The Map (texturing)The Light (rendering and lighting theory)The Frame (composition theory)----------------------------------------</summary><link rel='replies' type='application/atom+xml' href='http://3dwisdoms.blogspot.com/feeds/3593557532806726069/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=20090285&amp;postID=3593557532806726069' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20090285/posts/default/3593557532806726069'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20090285/posts/default/3593557532806726069'/><link rel='alternate' type='text/html' href='http://3dwisdoms.blogspot.com/2009/02/breaking-things-down.html' title='Breaking things down'/><author><name>someartist3d</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-20090285.post-2640518060288827627</id><published>2009-02-17T22:41:00.002-05:00</published><updated>2009-02-17T22:45:36.116-05:00</updated><title type='text'>template error</title><summary type='text'>there seems to be an error in this template for some unknown reasons or maybe I didn't set it correctly but as I make more new posts then old posts will be hidden away. Like the very very first post of this blog titled "Nothing" is not listed anywhere here.it might take me a while to find out why.</summary><link rel='replies' type='application/atom+xml' href='http://3dwisdoms.blogspot.com/feeds/2640518060288827627/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=20090285&amp;postID=2640518060288827627' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20090285/posts/default/2640518060288827627'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20090285/posts/default/2640518060288827627'/><link rel='alternate' type='text/html' href='http://3dwisdoms.blogspot.com/2009/02/template-error.html' title='template error'/><author><name>someartist3d</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-20090285.post-6188196047221133201</id><published>2009-02-17T21:58:00.003-05:00</published><updated>2009-02-17T22:41:50.564-05:00</updated><title type='text'>Attitude &amp; Perception</title><summary type='text'>The right attitude is key if you're young and just starting out.ReferencesUse references whenever you can. Don't be stubborn. IF you have a good reason for not using reference, then you're the boss. But don't model without references because you want to show the world that you can do without references. In the end, people don't really care whether you use ref or not, they really don't and by </summary><link rel='replies' type='application/atom+xml' href='http://3dwisdoms.blogspot.com/feeds/6188196047221133201/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=20090285&amp;postID=6188196047221133201' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20090285/posts/default/6188196047221133201'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20090285/posts/default/6188196047221133201'/><link rel='alternate' type='text/html' href='http://3dwisdoms.blogspot.com/2009/02/attitude-perception.html' title='Attitude &amp; Perception'/><author><name>someartist3d</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-20090285.post-789060994261900750</id><published>2009-02-10T15:00:00.002-05:00</published><updated>2009-02-18T00:59:38.129-05:00</updated><title type='text'>Side by side: Poly vs Box</title><summary type='text'>I was going through my harddrive and found this old pic.If you got more ideas you can comment to this post and I'll add it to the list.Mass: I'll post an example if I can find it again.Poltrude: It's poly extrude..., poltrude is a word i made up. There's a famous lightwave tutorial of the head where the artist uses only the extrude tool and spinquad.KFU: Key-cut, Fill-cut and Unpole. The </summary><link rel='replies' type='application/atom+xml' href='http://3dwisdoms.blogspot.com/feeds/789060994261900750/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=20090285&amp;postID=789060994261900750' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20090285/posts/default/789060994261900750'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20090285/posts/default/789060994261900750'/><link rel='alternate' type='text/html' href='http://3dwisdoms.blogspot.com/2009/02/side-by-side-poly-vs-box.html' title='Side by side: Poly vs Box'/><author><name>someartist3d</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_V0PB-ladvYU/SZJu23jzaOI/AAAAAAAAABo/ZGx9UwZAUN8/s72-c/compare.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-20090285.post-4673676261391833444</id><published>2009-02-10T11:48:00.032-05:00</published><updated>2009-02-11T19:06:47.818-05:00</updated><title type='text'>The Tweak</title><summary type='text'>Writing The Tweak will be very lengthy so I'm going to just quickly go over it and in the future if I ever got the time I'll probably write it. This post here is just a draft and for my own reference.Regardless of the method you're using, whether it's Nurbs, Spline or Sub-D, you are constantly tweaking. However, The Tweak that I am talking about is 'Artistic' Tweaking. So there is two types of </summary><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=9b49b0cb4d92434&amp;type=video%2Fmp4' length='0'/><link rel='replies' type='application/atom+xml' href='http://3dwisdoms.blogspot.com/feeds/4673676261391833444/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=20090285&amp;postID=4673676261391833444' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20090285/posts/default/4673676261391833444'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20090285/posts/default/4673676261391833444'/><link rel='alternate' type='text/html' href='http://3dwisdoms.blogspot.com/2009/02/tweak.html' title='The Tweak'/><author><name>someartist3d</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-20090285.post-5285138208163164461</id><published>2009-02-08T22:31:00.002-05:00</published><updated>2009-02-09T11:02:02.171-05:00</updated><title type='text'>Ideas</title><summary type='text'>When you study 3d it's important that you don't pick side, who or what to believe in or follow, and remain static. Be dynamic and flexible not only in what you do but how you think. It's good to read tutorials and forum posts but always ask yourself: What can I do with this idea? Can I make it even better? Is this idea 'right knowledge' for me? Can I combine this idea with ideas that I already </summary><link rel='replies' type='application/atom+xml' href='http://3dwisdoms.blogspot.com/feeds/5285138208163164461/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=20090285&amp;postID=5285138208163164461' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20090285/posts/default/5285138208163164461'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20090285/posts/default/5285138208163164461'/><link rel='alternate' type='text/html' href='http://3dwisdoms.blogspot.com/2009/02/ideas.html' title='Ideas'/><author><name>someartist3d</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-20090285.post-5608105249079238588</id><published>2009-02-04T17:44:00.057-05:00</published><updated>2009-02-10T14:01:25.042-05:00</updated><title type='text'>MRZ Theory (not done)</title><summary type='text'>Before I left the 3d world I was trying to fix The Form thread and in doing so I came up with a theory called "MRZ" which has to do with Mesh Resolution Zone to help beginners understand mesh density and how it can affects modeling.With this theory you'll quickly learn that theories are just theories and they're there to help you to make sense of things, nothing is fixed. This theory talks about </summary><link rel='replies' type='application/atom+xml' href='http://3dwisdoms.blogspot.com/feeds/5608105249079238588/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=20090285&amp;postID=5608105249079238588' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20090285/posts/default/5608105249079238588'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20090285/posts/default/5608105249079238588'/><link rel='alternate' type='text/html' href='http://3dwisdoms.blogspot.com/2009/02/mrz-theory.html' title='MRZ Theory (not done)'/><author><name>someartist3d</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_V0PB-ladvYU/SYr8e5sCt0I/AAAAAAAAAAU/W5y1b3EkvkE/s72-c/game.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-20090285.post-7439801085626234947</id><published>2009-02-03T21:24:00.012-05:00</published><updated>2009-02-09T08:24:49.514-05:00</updated><title type='text'>Learn by Teaching</title><summary type='text'>I find that whenever I teach someone something I learn something. One example is The Pole thread at Sub-D forum. That thread started with only an idea, a very small idea.The idea is that a 'pole is the right knowledge (shortcut) for Topology comprehension.'I ended up learning about Key-Loop/Fill-Loop and some other crazy ideas in the process of creating that thread. You were not the only one </summary><link rel='replies' type='application/atom+xml' href='http://3dwisdoms.blogspot.com/feeds/7439801085626234947/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=20090285&amp;postID=7439801085626234947' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20090285/posts/default/7439801085626234947'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20090285/posts/default/7439801085626234947'/><link rel='alternate' type='text/html' href='http://3dwisdoms.blogspot.com/2009/02/learn-by-teaching.html' title='Learn by Teaching'/><author><name>someartist3d</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-20090285.post-683843643355218107</id><published>2009-02-03T21:00:00.017-05:00</published><updated>2009-02-09T08:26:44.130-05:00</updated><title type='text'>Shortcut and Right Knowledge</title><summary type='text'>Is there a shortcut? I personally believe there is but most people would say that there is no such thing as shortcut, you just have to study very hard and in a way that is true but in some cases no.Left Knowledge vs Right Knowledge:The shortcut is having the right knowledge (unfortunately, for me, I have to burn time and braincell to gain this knowledge that is right, for me)Knowledge that is not</summary><link rel='replies' type='application/atom+xml' href='http://3dwisdoms.blogspot.com/feeds/683843643355218107/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=20090285&amp;postID=683843643355218107' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20090285/posts/default/683843643355218107'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20090285/posts/default/683843643355218107'/><link rel='alternate' type='text/html' href='http://3dwisdoms.blogspot.com/2009/02/shortcut-and-right-knowledge.html' title='Shortcut and Right Knowledge'/><author><name>someartist3d</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-20090285.post-113629621937101042</id><published>2009-02-03T20:46:00.008-05:00</published><updated>2009-02-09T11:14:19.342-05:00</updated><title type='text'>C Head</title><summary type='text'>Repost: This blog post is very old. It started way before 'The Pole' thread at Sub-D forum. It's here for references.Looking back now I can understand why a lot of newcomers are having trouble with EdgeLoops. Reason is that there is no easy step-by-step to create a complete and workable loop, one that is logical. Not only that but the many type of loops out there actually confuses them and they </summary><link rel='replies' type='application/atom+xml' href='http://3dwisdoms.blogspot.com/feeds/113629621937101042/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=20090285&amp;postID=113629621937101042' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20090285/posts/default/113629621937101042'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20090285/posts/default/113629621937101042'/><link rel='alternate' type='text/html' href='http://3dwisdoms.blogspot.com/2006/01/day-11-c-loops.html' title='C Head'/><author><name>someartist3d</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_V0PB-ladvYU/SZBKi4w8OoI/AAAAAAAAAA0/Q8Wj8H0HN-Q/s72-c/cref.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-20090285.post-113824688995957313</id><published>2009-02-03T20:45:00.002-05:00</published><updated>2010-12-24T20:34:40.308-05:00</updated><title type='text'>Extrude leads to...</title><summary type='text'>Repost: Old stuff... (2006, jan 25) my experiment with wings3dI am currently writing a lecture on “Form” for Sub-d forum (mentioned on day 17) and I needed a test model to go along with it so I took one of noyeT concepts and proceeded modeling. I started with a form and once all was done I then looked at it again and saw that I needed to make the leg more realistic since extrudes and rotate </summary><link rel='replies' type='application/atom+xml' href='http://3dwisdoms.blogspot.com/feeds/113824688995957313/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=20090285&amp;postID=113824688995957313' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20090285/posts/default/113824688995957313'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20090285/posts/default/113824688995957313'/><link rel='alternate' type='text/html' href='http://3dwisdoms.blogspot.com/2006/01/day-18-extrude-leads-to.html' title='Extrude leads to...'/><author><name>someartist3d</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_V0PB-ladvYU/SZBOqXf5k6I/AAAAAAAAABE/QFkY5MMQA4k/s72-c/i2bv.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-20090285.post-114428656626798248</id><published>2009-02-03T20:41:00.002-05:00</published><updated>2009-02-09T09:15:44.191-05:00</updated><title type='text'>Creative modeling</title><summary type='text'>Repost: Here again for references.When you model, be creative. A software that you use has features and in the manual it might say that feature A is for doing so_ and so but do not be narrow minded and think "so and so". Go beyond the manual and be creative with the features that are in the software you're using.Weight PaintWeight Paint in Blender is for storing selections and for Bones' </summary><link rel='replies' type='application/atom+xml' href='http://3dwisdoms.blogspot.com/feeds/114428656626798248/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=20090285&amp;postID=114428656626798248' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20090285/posts/default/114428656626798248'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20090285/posts/default/114428656626798248'/><link rel='alternate' type='text/html' href='http://3dwisdoms.blogspot.com/2006/04/day-24-creative-modeling.html' title='Creative modeling'/><author><name>someartist3d</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-20090285.post-115247680161911622</id><published>2009-02-03T20:40:00.002-05:00</published><updated>2009-02-09T09:01:11.150-05:00</updated><title type='text'>Brute Force modeling</title><summary type='text'>Repost: I don't recommend brute force to beginners unless you want to see where it will take you and hopefully find some new ways to do things.Brute force [anything] is time consuming but eventually you will make it and have the result. I have a habit of brute force modeling without planning out edgeloop/topology. I just get in and model and that's how I discover some things sometimes because </summary><link rel='replies' type='application/atom+xml' href='http://3dwisdoms.blogspot.com/feeds/115247680161911622/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=20090285&amp;postID=115247680161911622' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20090285/posts/default/115247680161911622'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20090285/posts/default/115247680161911622'/><link rel='alternate' type='text/html' href='http://3dwisdoms.blogspot.com/2006/07/day-36-brute-force-modeling.html' title='Brute Force modeling'/><author><name>someartist3d</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-20090285.post-115084165979644420</id><published>2009-02-03T20:39:00.002-05:00</published><updated>2009-02-11T18:50:53.464-05:00</updated><title type='text'>Hand Logic</title><summary type='text'>Repost: (this was posted on: 2006/06/20) it's here again just in case some people might need it. I have been searching for the hand logic and at last found it. In total there are 7 Quads to begin with and this setup  (to me) is very logical. Whether you're using box or poly try and get the 7Quads Grid first and from there just tweak and Fill-Cut.




</summary><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=b48088debcb2b485&amp;type=video%2Fmp4' length='0'/><link rel='replies' type='application/atom+xml' href='http://3dwisdoms.blogspot.com/feeds/115084165979644420/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=20090285&amp;postID=115084165979644420' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20090285/posts/default/115084165979644420'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20090285/posts/default/115084165979644420'/><link rel='alternate' type='text/html' href='http://3dwisdoms.blogspot.com/2006/06/day-34-hand-logic.html' title='Hand Logic'/><author><name>someartist3d</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-20090285.post-5350837834243563026</id><published>2009-02-03T20:38:00.001-05:00</published><updated>2009-02-09T09:18:58.333-05:00</updated><title type='text'>Nothing</title><summary type='text'>That was one heck of a break I took. I haven't touched Blender since I last left that means my knowledge on 3d hasn't improved but I'm sure a lot of you have. I will have to relearn Blender interface if I ever decided to get back.I have much to learn.</summary><link rel='replies' type='application/atom+xml' href='http://3dwisdoms.blogspot.com/feeds/5350837834243563026/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=20090285&amp;postID=5350837834243563026' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20090285/posts/default/5350837834243563026'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20090285/posts/default/5350837834243563026'/><link rel='alternate' type='text/html' href='http://3dwisdoms.blogspot.com/2009/02/that-was-some-long-break-i-took.html' title='Nothing'/><author><name>someartist3d</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-20090285.post-113559022954831456</id><published>2005-12-26T04:20:00.004-05:00</published><updated>2010-12-24T20:33:28.600-05:00</updated><title type='text'>The Form - How many "Cuts" and why?</title><summary type='text'>State-of-mind :: How to follow online TutorialsFor this one I'm going to use Joan of Arc tutorial to demostrate the proper way of following a tutorial online because the thing that stops most newcomers from completing an online tutorials is the question "why". Such as "Why you made that cut there? Why made 3 cuts? Why not 2 or 1?". Questions like these need to be answered and if not they cannot </summary><link rel='replies' type='application/atom+xml' href='http://3dwisdoms.blogspot.com/feeds/113559022954831456/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=20090285&amp;postID=113559022954831456' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20090285/posts/default/113559022954831456'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20090285/posts/default/113559022954831456'/><link rel='alternate' type='text/html' href='http://3dwisdoms.blogspot.com/2005/12/day-7-how-many-cuts-and-why.html' title='The Form - How many &quot;Cuts&quot; and why?'/><author><name>someartist3d</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry></feed>
